What we do

Lucerna studios makes Virtual Reality (VR) educational games for schools. Our priority is creating a tool that doesn't only engage students but is also teacher friendly. Since VR is a new technology, there are plenty of ways it can be implemented. From phone VR games that students can take home to the more stationary Oculus rift, which is the latest in immersive technology. We will guide you to ensure VR best fits your school needs.

Tactile Learning

Lucerna uses Virtual Reality as a tactile learning tool. Carrying out physical activities is proven to be one of the most effective ways of learning.

Teach to the standard

Our games have built-in lesson plans that hit common core standards along with customizable content

Engaging Gameplay

Bring something new to the classroom. Seeing new technology and fun games will have your students looking forward to a new adventure every lesson.

Meet the team

We are a group of passionate and creative people looking to make a world of difference. Contact us if you're interested in joining the team.

Hunter Kelly

CEO. Hunter is an organized, empathic, extrovert who moved from Texas to Florida to make his lifelong dream of making games a reality.

Jose Contreras

President. Jose is passionate about instilling purpose in the workplace and blending technology and art to make life changing experiences

Bethany Borden

Curriculum Developer. Beth is a loving person who puts all her passion to teaching kids and making fun learning games.

Michael Brunner

Tech Lead. Michael is a tinkerer. He loves a hard problem and is always asking the right questions.

Will Tallent

Art Lead. Will is the creative of the group. He's always pushing the boundaries on what our games look like.